So I dont know how but, faces are missing in unity but not in blender. If I change remove those material in right material slot in mesh renderer of unity, other faces get pink color, but those 2 faces are still showing nothing.Ĭan you see those Red Line area? the turquious green, blue, yellow cubes are cars(just demo design) and if there is a face and i just cant see that, then i could click the face, right? But if i click the face, unity editor show me inspector of the car, not the face. The FBX Exporter package provides round-trip workflows between Unity and 3D modeling software. And another thing that makes me confusing is only those two faces are missing, I mean, if material of the faces are wrong, then other faces using same material have to be missing too, right? But other faces are not missing! And another thing is these faces can be shown in Blender but not in Unity.Īnd you might think then why im thinking faces are missing, not wrong normal. Auto-Rig Pro is an addon for Blender to rig characters, retarget animations, and provide Fbx/Gltf export, with presets for Unity, Unreal Engine, Godot. Those faces are missing faces in unity, and material of both are different. Those are literally missing.Īs you can see, there are 2 selcted faces in these 2 pictures. Today using the newer Unity layout we install FBX Export on Unity then export to desktop then open in Blender as an FBX. And Im not talking about that normal of missing faces are wrong. Export FBX from Unity - Version 2020.2.1f1. But I realized some faces are missing in unity. I exported 3d model to Unity that I made using Blender.
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