![]() In an interview for a different job at the same time I was asked (prefaced with the understanding it isn’t a great measure), how many lines of code it was: 1000? 2000? At that point it was well past 16 000. It also provided one of my favourite entering the industry anecdotes. Conveniently it ended up serving as a demonstration of my capacity as a game programmer and helping me get my first job in the industry. So I decided to take it on myself and build it in Java to avoid the problem in the future. A few clones existed, but nothing that would help me out. The problem was that I was on a Mac and the game was for Windows 3.1. The story is that I had an urge to play Mordor after having not played it in a very long time. ![]() ![]() A clone of the Windows 3.1 game Mordor: Depths of Dejenol. ![]()
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